70 female
70 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
This is a Signature spell. Signature spells are free to cast.
Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
Primary
Unlocked at level 1
Shoot a Cold dart that will Slow the enemy by 60% for 2 seconds.
Unlocked at level 13
Cost: 150 Mana
Cooldown: 8 seconds
Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 760% weapon damage as Physical over 8 seconds.
Secondary
Unlocked at level 2
Removes the Mana cost and increases the amount enemies are Slowed to 80%.
Damage type is changed to Cold.
Unlocked at level 7
Cooldown: 45 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.
Defensive
Unlocked at level 4
Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds.
Unlocked at level 19
Cooldown: 60 seconds
Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% of your weapon damage as Physical.
Voodoo
The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple enemies for 585% of your weapon damage as Cold.
Unlocked at level 22
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Unlocked at level 12
If there are no enemies left, the spirit will linger for up to 10 seconds looking for new enemies.
Unlocked at level 35
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Terror
Unlocked at level 9
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Unlocked at level 32
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Last updated on Apr 15, 2024 12:22 PM PDT