70 female
70 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
This is a Signature spell. Signature spells are free to cast.
Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying.
Primary
Unlocked at level 3
Throw a jar with jumping spiders that leap up to 25 yards to reach their enemy and attack for a total of 645% weapon damage as Poison.
Unlocked at level 9
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Secondary
Unlocked at level 21
Enemies affected deal 25% reduced damage.
Unlocked at level 37
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
Increase the duration of Spirit Walk to 3 seconds.
Unlocked at level 23
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Terror
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Unlocked at level 32
Cooldown: 8 seconds
Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds.
Decay
Unlocked at level 28
Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1250% weapon damage as Physical over 5 seconds.
Unlocked at level 41
Cost: 250 Mana
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.
Unlocked at level 61
The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds. Nearby enemies are periodically sucked into the tornado.
Increases the cooldown to 16 seconds.
Unlocked at level 65
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Regenerates 6436 Life per second for you and the Templar based on the Templar's Strength.
Unlocked at level 10
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Unlocked at level 15
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Last updated on Aug 25, 2022 9:41 PM PDT