Level | Skill | Skill |
---|---|---|
5 |
Crippling ShotCooldown: 4 seconds Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity. Requires Bow |
Powered ShotCooldown: 8 seconds Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity. Requires Bow |
10 |
HysteriaWhenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity. |
AnatomyIncreases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity. |
15 |
Piercing ShotCooldown: 20 seconds Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity. Requires Bow |
MultishotCooldown: 8 seconds Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage. Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity. Requires Bow |
20 |
VanishCooldown: 120 seconds When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death. |
Night's VeilCooldown: 30 seconds The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits. |