Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning.
Secondary
Unlocked at level 26
Retribution
Hurl a fist of Holy power that pierces through your enemies, dealing 270% weapon damage as Holy, and exploding at your target, dealing 435% weapon damage as Holy to enemies within 8 yards.
The explosion creates 6 piercing charged bolts that crawl outward, dealing 185% weapon damage as Holy to enemies through whom they pass.
Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground.
Defensive
Unlocked at level 16
Shattered Ground
Enemies standing on consecrated ground take 155% weapon damage as Fire per second.
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
Utility
Unlocked at level 27
Bodyguard
Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you and fight by your side for 10 seconds. Each Avatar will attack for 560% of your weapon damage as Physical.
The Avatars can only be summoned once every 30 seconds.
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Crippling Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 10
Hysteria
Piercing Shot
Cooldown:20 seconds
Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Piercing Shot
Vanish
Cooldown:120 seconds
When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.