70 male
49 female
3 female
1 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Primary
Unlocked at level 15
Increase the maximum number of enemies that can be electrocuted to 10.
Unlocked at level 22
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
Secondary
Unlocked at level 21
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire.
Unlocked at level 26
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Defensive
For 5 seconds after you Teleport, you will take 25% less damage.
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.
Force
Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 205% weapon damage as Arcane to enemies near the explosion.
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
Conjuration
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.
Spells cast by your Mirror Images will deal 10% of the damage of your own spells.
Mastery
Unlocked at level 25
Last updated on May 18, 2022 9:36 PM PDT