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This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cooldown: 45 seconds
Instantly restore 30 Discipline.
Hunting
Unlocked at level 13
Passive: Permanently increase maximum Discipline by 20.
Unlocked at level 19
Cost: 14 Discipline
Cooldown: 1.5 seconds
Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 8
Gain 100% movement speed while invisible.
Unlocked at level 14
Cost: 12 Hatred
Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.
Requires Bow
Archery
Movement speed increased to 100% of normal running speed while strafing.
Strafe's damage turns into Lightning.
Unlocked at level 29
Generate: 4 Hatred
Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.
Primary
Unlocked at level 1
Each consecutive pierce increases the damage of the arrow by 70%.
Hungering Arrow's damage turns into Cold.
Unlocked at level 42
Cooldown: 10 seconds
Taunt enemies within 10 yards of you for 3.00 seconds when you are hit, based on the Templar's Strength.
Unlocked at level 5
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Unlocked at level 10
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Unlocked at level 15
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Unlocked at level 20
Last updated on Nov 30, 2020 4:09 PM PST