Level | Skill | Skill Runes |
---|---|---|
1 |
Magic MissilePrimary
This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
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2 |
Ray of FrostSecondary
Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. |
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3 |
Shock PulsePrimary
This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. |
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4 |
Frost NovaDefensive
Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. |
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5 |
Arcane OrbSecondary
Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
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8 |
Diamond SkinDefensive
Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. |
|
9 |
Wave of ForceForce
Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. |
|
11 |
Spectral BladePrimary
This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. |
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12 |
Arcane TorrentSecondary
Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. |
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13 |
Energy TwisterForce
Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
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14 |
Ice ArmorConjuration
Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time. |
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15 |
ElectrocutePrimary
This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. |
|
16 |
Slow TimeDefensive
Cooldown: 15 seconds Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. |
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17 |
Storm ArmorConjuration
Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
|
19 |
Explosive BlastMastery
Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
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20 |
Magic WeaponConjuration
Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon |
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21 |
HydraForce
Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire. Only one Hydra may be active at a time. |
|
21 |
DisintegrateSecondary
Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. |
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22 |
FamiliarConjuration
Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
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22 |
TeleportDefensive
Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. |
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25 |
Mirror ImageMastery
Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. |
|
25 |
MeteorForce
Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. |
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27 |
BlizzardForce
Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
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28 |
Energy ArmorConjuration
Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time. |
|
30 |
ArchonMastery
Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. |
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61 |
Black HoleMastery
Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. |
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