Level | Skill |
---|---|
10 |
|
10 |
Tactical AdvantageWhenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
13 |
Blood VengeanceYour maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. |
16 |
|
20 |
|
20 |
|
25 |
BroodingGain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. |
27 |
|
30 |
ArcheryGain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second |
30 |
Numbing TrapsEnemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. |
35 |
PerfectionistReduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
40 |
Custom EngineeringIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5. |
45 |
GrenadierIncrease the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. |
50 |
SharpshooterGain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. |
55 |
BallisticsIncrease damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. |
60 |
|
64 |
|
66 |
AwarenessWhen you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
68 |
Single OutGain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. |