Level Skill

10

Thrill of the Hunt

Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.

10

Tactical Advantage

Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

13

Blood Vengeance

Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

16

Steady Aim

As long as there are no enemies within 10 yards, all damage is increased by 20%.

20

Cull the Weak

Increase damage against Slowed or Chilled enemies by 20%.

20

Night Stalker

Your primary skills generate an additional 4 Hatred.

25

Brooding

Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.

27

Hot Pursuit

Increase movement speed by 20% for 4 seconds when you hit an enemy.

30

Archery

Gain a bonus based on your weapon type:

Bow: 8% increased damage

Crossbow: 50% Critical Hit Damage

Hand Crossbow: 5% Critical Hit Chance

2nd Hand Crossbow: 1 Hatred per Second

30

Numbing Traps

Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.

35

Perfectionist

Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

40

Custom Engineering

Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.

45

Grenadier

Increase the damage of grenades by 10%.

Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

50

Sharpshooter

Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.

55

Ballistics

Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.

60

Leech

Gain 18,507 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.

64

Ambush

You deal 40% additional damage to enemies above 75% health.

66

Awareness

When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.

68

Single Out

Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.