Level Skill Skill Runes

1

Fists of Thunder

Primary

Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.

  • Thunderclap
  • Wind Blast
  • Static Charge
  • Quickening
  • Bounding Light

2

Lashing Tail Kick

Secondary

Cost: 50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.

  • Vulture Claw Kick
  • Sweeping Armada
  • Spinning Flame Kick
  • Scorpion Sting
  • Hand of Ytar

3

Deadly Reach

Primary

Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.

  • Piercing Trident
  • Searing Grasp
  • Scattered Blows
  • Strike from Beyond
  • Foresight

4

Blinding Flash

Defensive

Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

  • Self Reflection
  • Mystifying Light
  • Replenishing Light
  • Crippling Light
  • Faith in the Light

5

Tempest Rush

Secondary

Cost: 30 Spirit

Charge directly through your enemies, dealing 390% weapon damage while running.

  • Northern Breeze
  • Tailwind
  • Flurry
  • Electric Field
  • Bluster

8

Breath of Heaven

Defensive

Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.

  • Circle of Scorn
  • Circle of Life
  • Blazing Wrath
  • Infused with Light
  • Zephyr

9

Dashing Strike

Techniques

Cost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.

  • Way of the Falling Star
  • Blinding Speed
  • Quicksilver
  • Radiance
  • Barrage

11

Crippling Wave

Primary

Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.

  • Mangle
  • Concussion
  • Rising Tide
  • Tsunami
  • Breaking Wave

12

Wave of Light

Secondary

Cost: 75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.

  • Wall of Light
  • Explosive Light
  • Empowered Wave
  • Shattering Light
  • Pillar of the Ancients

13

Exploding Palm

Techniques

Cost: 40 Spirit

Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.

  • The Flesh is Weak
  • Strong Spirit
  • Impending Doom
  • Shocking Grasp
  • Essence Burn

14

Cyclone Strike

Focus

Cost: 50 Spirit

Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

  • Eye of the Storm
  • Implosion
  • Sunburst
  • Wall of Wind
  • Soothing Breeze

15

Way of the Hundred Fists

Primary

Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.

  • Hands of Lightning
  • Blazing Fists
  • Fists of Fury
  • Assimilation
  • Windforce Flurry

16

Serenity

Defensive

Cooldown: 16 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

This ability does not start its cooldown until after its effects expire.

  • Peaceful Repose
  • Unwelcome Disturbance
  • Tranquility
  • Ascension
  • Instant Karma

17

Seven-Sided Strike

Focus

Cost: 50 Spirit

Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.

  • Sudden Assault
  • Incinerate
  • Pandemonium
  • Sustained Attack
  • Fulminating Onslaught

19

Mantra of Salvation

Mantras

Cost: 50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.

  • Hard Target
  • Divine Protection
  • Wind through the Reeds
  • Perseverance
  • Agility

21

Sweeping Wind

Techniques

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

  • Master of Wind
  • Blade Storm
  • Fire Storm
  • Inner Storm
  • Cyclone

21

Mantra of Retribution

Mantras

Cost: 50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds.

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.

  • Retaliation
  • Transgression
  • Indignation
  • Against All Odds
  • Collateral Damage

22

Inner Sanctuary

Defensive

Cooldown: 20 seconds

Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.

  • Sanctified Ground
  • Safe Haven
  • Temple of Protection
  • Intervene
  • Forbidden Palace

22

Mystic Ally

Focus

Cooldown: 30 seconds

Active: Your mystic ally has its damage increased by 50% for 10 seconds.

Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.

  • Water Ally
  • Fire Ally
  • Air Ally
  • Enduring Ally
  • Earth Ally

26

Mantra of Healing

Mantras

Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.

  • Sustenance
  • Circular Breathing
  • Boon of Inspiration
  • Heavenly Body
  • Time of Need

30

Mantra of Conviction

Mantras

Cost: 50 Spirit

Active: Damage bonus is increased to 16% for 3 seconds.

Passive: Enemies within 30 yards of you take 8% increased damage.

Only one Mantra may be active at a time.

  • Overawe
  • Intimidation
  • Dishearten
  • Annihilation
  • Submission

61

Epiphany

Focus

Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

  • Desert Shroud
  • Ascendance
  • Soothing Mist
  • Insight
  • Inner Fire