Level | Skill | Skill Runes |
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1 |
Hungering ArrowPrimary
Generate: 4 Hatred Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them. Requires Bow |
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2 |
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3 |
Entangling ShotPrimary
Generate: 4 Hatred Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed. Requires Bow |
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4 |
CaltropsDefensive
Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. |
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5 |
Rapid FireSecondary
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. Requires Bow |
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8 |
Smoke ScreenDefensive
Cost: 14 Discipline Cooldown: 1.5 seconds Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. This ability does not start its cooldown until after its effects expire. |
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9 |
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11 |
BolasPrimary
Generate: 4 Hatred Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards. |
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12 |
ChakramSecondary
Cost: 10 Hatred Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. |
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13 |
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14 |
Fan of KnivesDevices
Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second. |
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14 |
Evasive FirePrimary
Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 5 yards. Requires Bow |
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15 |
GrenadePrimary
Generate: 4 Hatred Throw a grenade that bounces and explodes for 160% weapon damage as Fire. |
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16 |
Shadow PowerDefensive
Cost: 14 Discipline Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds. Life per Hit gained is increased by 25% of your Life per Kill. |
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17 |
Spike TrapDevices
Cost: 15 Hatred Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap. You can have a maximum of 4 Spike Traps active at one time. |
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17 |
CompanionHunting
Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. |
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19 |
StrafeArchery
Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. Requires Weapon |
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20 |
Elemental ArrowSecondary
Cost: 10 Hatred Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. Requires Bow |
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21 |
Marked for DeathHunting
Cost: 3 Discipline Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds. |
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22 |
MultishotArchery
Cost: 25 Hatred Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. Requires Bow |
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25 |
SentryDevices
Cost: 20 Hatred Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
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27 |
Cluster ArrowArchery
Cost: 40 Hatred Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire. Requires Bow |
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30 |
Rain of VengeanceArchery
Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. Requires Bow |
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61 |
VengeanceDevices
Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 20 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. |
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